Disney Enterprises, Inc Patent Portfolio Statistics

Disney Enterprises, Inc.

Profile Summary

This article summarizes the perfomance of the assignee in the recent years. The overall statistics for this portfolio help to analyze the areas where the assignee is performing well. The filing trend, perfomance across the tech centers and the perfomance of the recent applications has been mentioned below. All the stats are calculated based on the perfomance in USPTO.

How does the overall patent portfolio of Disney Enterprises, Inc. look like?

Assignee Art Units
Total Applications: 2,613 1,629,969
Granted Patents: 2,172 928,421
Grant Index 91.68% 73.73%
Abandoned/Rejected Applications: 197 (8.32%) 330,837 (26.27%)
In-Process Applications: 234 370,711
Average Grant Time: 3.16 Years 3.03 Years
Average Office Actions: 2.19 1.77

Which Technology Area Disney Enterprises, Inc. is filing most patents in? (Last 10 years)

Art Unit Definition Total Applications
3711 Amusement and Education Devices 85
2611 Computer Graphic Processing, 3D Animation, Display Color Attribute, Object Processing, Hardware and Memory 64
2616 Computer Graphic Processing, 3D Animation, Display Color Attribute, Object Processing, Hardware and Memory 55
3715 Amusement and Education Devices 54
2613 Computer Graphic Processing, 3D Animation, Display Color Attribute, Object Processing, Hardware and Memory 52

How many patents are Disney Enterprises, Inc. filing every year?

Year Total Applications Predicted
2022 0* 419
2021 38* 404
2020 138 363
2019 197 197
2018 206
2017 195
2016 222
2015 209
2014 154
2013 215

*The drop in the number of applications filed in last two years compared to previous years is because applications can take up to 18 months to get published

Recently filed patent applications of Disney Enterprises, Inc. in USPTO?

Publication number: US20220094424A1
Application number: 17/545,187

Abstract:
A playset comprises a near field communication extending system. The near field communication extending comprises a main antenna and a plurality of extending antennas. The main antenna is positioned at a first location of the playset and configured to wirelessly communicate to a near field communication device of a mobile device. The plurality of extending antennas is positioned at a plurality of different locations in an interior of the playset. Each of the plurality of extending antennas is connectable to the main antenna via a plurality of connection elements. The playset further comprises an antenna switching mechanism coupled to the plurality of extending antennas via a plurality of connection elements. The antenna switching mechanism is configured to switchably couple the main antenna with each of the plurality of extending antennas.

Publication date: 2022-03-24
Applicant: Disney Enterprises, Inc.
Inventors: D Nocon Nathan


Publication number: US20220092293A1
Application number: 17/541,142

Abstract:
Techniques are disclosed for capturing facial appearance properties. In some examples, a facial capture system includes light source(s) that produce linearly polarized light, at least one camera that is cross-polarized with respect to the polarization of light produced by the light source(s), and at least one other camera that is not cross-polarized with respect to the polarization of the light produced by the light source(s). Images captured by the cross-polarized camera(s) are used to determine facial appearance properties other than specular intensity, such as diffuse albedo, while images captured by the camera(s) that are not cross-polarized are used to determine facial appearance properties including specular intensity. In addition, a coarse-to-fine optimization procedure is disclosed for determining appearance and detailed geometry maps based on images captured by the cross-polarized camera(s) and the camera(s) that are not cross-polarized.

Publication date: 2022-03-24
Applicant: Disney Enterprises, Inc.
Inventors: Beeler Dominik Thabo


Publication number: US20220080321A1
Application number: 17/531,971

Abstract:
A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.

Publication date: 2022-03-17
Applicant: Disney Enterprises, Inc.
Inventors: Amanda Leahy Marie


How are Disney Enterprises, Inc.’s applications performing in USPTO?

Application Number Title Status Art Unit Examiner
17/545,187 Near Field Communication Antenna System For A Playset Docketed New Case – Ready for Examination OPAP Central, Docket
17/541,142 Techniques For Facial Appearance Capture Docketed New Case – Ready for Examination OPAP Central, Docket
17/531,971 Gameplay System With Play Augmented By Merchandise Docketed New Case – Ready for Examination OPAP Central, Docket
17/531,656 System And Method To Operate A Set Remotely Docketed New Case – Ready for Examination 2697 Prabhakher, Pritham David